Silas Dread


Basic Info:
Name: Silas Dread
Personal Demeanor: Strict
Specialty: Commissar
Age: 36
Logistics: 40
Wounds: 16
Fate Points: 2
Corruption Points: 2
Insanity Points: 1
Disorders: None
Malignancies: None
Movement: 4/8/12/24
Initiative Bonus: 4
Strength Bonus: 3
Toughness Bonus: 3
Carry/Lift/Push Capacity: 36kg/72kg/144kg

Weapon Skill (WS): 45 (Base 40, +5 Milestone)
Ballistic Skill (BS): 40 (Base 27, Regi +3, +10 Advance)
Strength (S): 33 (Base 30, Regi +3)
Toughness (T): 33 (Base 30, Regi +3)
Agility (Ag): 40 (Base 30, +10 Advance)
Intelligence (Int): 30 (Base 30)
Perception (Per): 20 (Base 23, Regi -3)
Willpower (WP): 33 (Base 30, Regi +3)
Fellowship (Fel): 55 (Base 40, Creation +5, +5 Advance, +5 Milestone)

Weapon Skill

Command + 10
Common Lore (Imperial Guard) + 20
Common Lore (Imperium) + 10
Common Lore (War) + 10
Dodge + 10
Linguistics (High Gothic) + 10
Linguistics (Low Gothic) + 10
Scholastic Lore (Tactica Imperialis)

Air of Authority
Cold Hearted
Into the Jaws of Hell
Iron Discipline
Quick Draw
Weapon Training (Bolt)
Weapon Training (Chain)
Weapon Training (Las)
Unshakeable Faith
Two-Weapon Wielder (Ballistic)
Two-Weapon Wielder (Melee)


Specialist Equipment:
Good Craftsmanship chainsword 6 kg
Good Craftsmanship Bolt Pistol 7 kg
Commissar’s uniform 0 kg

Standard Equipment Kit:
One set of poor weather gear 0 kg
One laspistol and two charge packs 1.5 kg
One rucksack or sling bag 0 kg
One set of basic tools 0 kg
One mess kit and one water canteen 0 kg
One blanket and one sleep bag 10 kg
One rechargeable lamp pack 0.5 kg
One grooming kit 0 kg
One set of cognomen tags or equivalent identification 0 kg
One primer or instructional handbook 0 kg
Combat sustenance rations, six weeks’ supply 5 kg
Respirator 0.5 kg
Microbead 0 kg
M36D Prithia Pattern Lasgun and six charge packs 6kg
Frag grenades (6) 3.0 kg
Krak grenades (6) 3.0 kg
Combat Knife 1 kg
Good Craftsmanship Carapace Chestplate 7 Kg
“Emperor’s Finest” Recaff Containment Unit 0.5 kg
Passions of Battle 6: 50 lashes from the Commissar 1 kg

Extra Equipment:
Recaf x10
Extra Ration Weeks 4 (2 Used/26 Remaining)
4 Extra Las Gun Pack

Carried: 50
Total Capacity: 144kg

Good Craftsmanship Carapace Chestplate
Head: 0
Left Arm: 6 ( + 6 Carapace Chestplate)
Right Arm: 6 ( + 6 Carapace Chestplate)
Body: 6 ( + 6 Carapace Chestplate)
Left Leg: 6 ( + 6 Carapace Chestplate)
Right Leg: 6 ( + 6 Carapace Chestplate)
Toughness Bonus: 5
Special: +2 Toughness Bonus

Weapon Stats:

Common Craftsmanship Standard Issue Combat Knife
Class: Melee/Thrown
Range: 5m
Dam: 1d5 R
Pen: 0
Special: -
Wt.: 1 kg

Good Craftsmanship Chainsword
Class: Melee
Dam: 1d10 + 2 R
Pen: 2
Special: Tearing, Balanced
Wt.: 6 kg
+5 bonus to all Weapon Skill Tests

Good Craftsmanship Bolt Pistol
Class: Pistol
Range: 30m
RoF: S/2/-
Dam: 1d10 + 5 X
Clip: 8
Rld: Full
Pen: 4
Special: Tearing, Reliable
Wt.: 7 kg
Ammo: 3

Common Craftsmanship Las Pistol
Class: Pistol
Range: 30m
RoF: S/2/-
Dam: 1d10 + 2
Pen: 0
Clip: 30
Rld: Half
Special: Reliable
Wt.: 1.5 kg
Ammo: 3

Common Craftsmanship M36D Lasgun
Class: Basic
Range: 110m
RoF: S/3/–
Dam: 1d10 + 3 E
Pen: 0
Clip: 60
Rld: Full
Special: Reliable
Wt.: 6kg
Ammo: 3

Common Craftsmanship Frag Grenades
Class: Thrown
Range: SBx3
RoF: S/-/-
Dam: 2d10 + 4 X
Pen: 0
Clip: 1
Special: Blast (3), Ogryn-Proof
Wt.: 0.5 kg
Ammo: 6

Common Craftsmanship Krak Grenades
Class: Thrown
Range: SBx3
RoF: S/-/-
Dam: 2d10 + 8 X
Pen: 6
Clip: 1
Special: Concussive (0)
Wt.: 0.5 kg
Ammo: 6

Commissar Advances:
Galvanising Presence
Type: Passive
Effect: The members of the Squad feel the Commissar’s watchful eye upon them, keeping them in line with his strict
justice. When employing the Terrify special use of the Command Skill, its effects apply to all members of his Squad,
including Player Characters. Additionally, the Commissar counts as having Fear (2) for the purpose of all Terrify Tests.

Summary Execution
Type: Half Action
Effect: The Commissar begins to see his men falter before their enemy, and must use his Bolt Pistol to reinforce the
reason they fight. If a Player Character within range of the Commissar falls below 0 Wounds, the Commissar may
perform a Summary Execution on that character’s Comrade. The Commissar makes a Challenging (+0) Ballistics
Skill Test to fire on the Comrade. If he succeeds, he kills the Comrade, and properly motivates the Player Character to
fight on. The Player Character ignores all Critical Effects until the end of combat, and regains 1d5 Wounds as he finds
a new resolve.

Squad Info:
Prithian 79th Regiment of Foot, Line Infantry
Regiment Type: Line Infantry
Characteristics: +3 to Willpower, +3 Strength, +3 Ballistic Skill, +3 Toughness, –3 Perception.
Starting Skills: Trained in Common Lore
(Imperial Guard), Common Lore (Imperium), Common Lore
(War), and Linguistics (High Gothic, Low Gothic), Tech-Use
Starting Talents: Air of Authority or Unshakeable Faith, Bombardier
Starting Wounds: Progena characters begin play with +1

Training Doctrine: Survivalists
Starting Aptitude: Agility
Special: Can re-roll failed Survival and
Navigate (Surface) Skill Tests on Woodlands
Special Equipment Doctrine: Well-Provisioned
Standard Regimental Kit: The regiment increases the
number of clips for their main ranged weapon and the
number of weeks’ rations they carry as standard by +2, and
gain an additional grenade of each type in their standard kit
(if applicable). If the regiment contains vehicles, this also
grants a +10 bonus on all Logistics tests to obtain fuel and
parts for repairing and maintaining those vehicles and an additional
+5 on all Logistics Tests for Mission Assigned Gear

XP Chart:
Starting: 300
Party: 5450
Objective: 0
Secondary Objective: 0
Total: 5750
Spent: 5300
Remaining: 450

Successful Command Tests: 8

XP Spend
Galvanising Presence – 250 xp
Summary Execution – 300 xp
Command – 100
Command +10 – 200 xp
Dodge – 200 xp
Dodge +10 – 400 xp
Agility Simple – 100 xp
Agility Intermediate – 200 xp
Fellowship Simple – 250 xp
Iron Discipline – 300 xp
Into the Jaws of Hell – 400 xp
Ambidextrous – 300 xp
Two-Weapon Wielder (Ballistic) – 450 xp
Two-Weapon Wielder (Melee) – 300 xp
Sidearm – 600 xp
Ballistic Skill Simple – 250 xp
Ballistic Skill Intermediate – 500 xp
Quick Draw – 200 xp


A Junior Commissar with a slight addiction to Recaff. Unfortunately, he’s also nearsighted and the Adeptus Administratum has not send a replacement set of his glasses

Silas Dread

Duty & Resilience Kaiser_von_Salen skmishra03