Otto Schneider

Description:

WS: 31
BS: 59
S: 38
T: 38
Ag: 41
Int: 32
Per: 37
WP: 36
Fel: 31

Logistics Rating: 28

Wounds: 10
Wounds remaining: 10
Fate Points: 2
Fate points remaining: 2
XP: 100
Personal XP: 305
XP spent: 3100
Personal XP Spent: 300

Aptitudes:
Agility
Ballistics Skill
Fellowship
Finesse
Offence
Perception

Advances:
Ballistic Skill: Simple, Intermediate, Trained
Agility: Simple

SKills:
Athletics
Common Lore (Imperial Creed, Imperium, Imperial Guard, War)
Linguistics (Low Gothic)
Navigate Surface
Survival
Dodge
Stealth
Awareness +10

Talents:
Die Hard
Rapid Reload
Lasgun barrage
Weapon Training (las, melta, plasma, flamer)
Hatred (mutants)
Mighty Shot
Lasgun Volley
Marksman
Las Weapon Expertise
Deadeye Shot
Heightened Senses (Sight)

Equipment:
rucksack
mess kit and canteen
blanket and sleep bag
rechargeable lamp pack
grooming kit
cognomen tags
uplifting primer
4 weeks of rations
respirator
microbead

Weapons:
M36 lasgun (range: 100, 1d10+3 pen 0 clip 60
Laspistol (Range: 30 1d10+2 pen 0 clip 30)
Good Craftsmanship Long Las (range: 225 1d10+3 pen e: 1 clip: 40 rld: full (Accurate, felling (4)) (Long barrel, Custom Grip +5 to BS, Modified Stock +2 when aiming +4 when full round of aiming, Trigger Adjustment +1 initiative)
knife (1d5)

Armor:
IG flak armor (4 all)

Medals:
Cannonade Breachman Medal
Squad Bonus: +10 to Dodge Tests to avoid attacks from
weapons with the Blast Quality.

Kill counter:
43
Mission 1:
34
Mission 2:
9

Comrade Advances:
Spotter

Bio:

Otto was once an “exterminator” for the many settlement clearing companies. His job was to go around the forest with his trusty flame thrower lighting things on fire and flushing out vicious beasts so his partner could shoot them. He was so good at his job that in the Imperium of Man’s infinite wisdom decided he was better suited to work in the Imperial Guard so he was drafted and quickly put his talents for lighting things on fire for the good of the Imperium.

Otto Schneider

Duty & Resilience Kaiser_von_Salen BillsPreston